I wish I could be further along than I currently am.
I’ve gotten the aiming reticules to show up and hit the proper area, roughly. Sometimes, they’ll embed into the object, rather than coast along the side, but it’s good enough for right now. This also caused me to implement a rough level format, which then cascaded into redoing the entire gravity system. The level is hard-coded into the game at the moment, but that will obviously have to change later.
I’ve been having a couple of problems along the home front, not to mention the Cisco QoS test I need to study for and schedule to take. All of my chores are making it a bit difficult to get to making this game. I’ll pull through however.